Week 4 – ar in unity
What I am trying to do this week is to start learning how to use AR in Unity.
- At first, I tried to use ARToolKit for Unity, but this program is too old and cannot be updated correctly. When I try to update it, an error message pops up, and so I instead downloaded Vuforia, which offers AR.
- I want to start with an image of just a simple cube. I designate one specific picture, and so when I move this picture across the screen, the cube follows it. I want to interact with AR and get used to how this type of program really works.
Week 3 – Creating an object with background
- I used Fuse and Unity this week to combine an animated character with a moving background. I found this to be quite tricky at some points. I created a girl using Fuse in which users can select how they want to design their Avatar. In Fuse users can select every aspect of a character’s design, including their face, body, and even clothing. In order to animate this avatar, I used a program called Mixamo. We can adjust the speed of the movements, and the gestures made by the character. As for the background, I wanted to make an oval shape in Unity to imbed a 360 degree video. It was difficult for me to imbed the animated character into the video. The oval was placed into a 3d space. When I placed the video into the oval, it took the shape of the oval. I had a difficult time placing the character into the oval object because the angle of the light source was making the circle look like a globe. So the character didn’t look like it was immersed into the video. Ideally, when I planned this thing, I wanted to build a 3d space that I could put a character inside of. I also wanted to be able to move the character around the video using the keyboard.
Week 2 – 360 video
- I tried to use the 360 degree camera app RICOH THETA, as I wanted to become familiar with it. I took some photos and video with it, but I found it was uncomfortable to use. Before you take a picture, you have to download the app TheTa, then connect to the internet with your phone. When you take a photo, you can see what you want to take. However, when you take a video, you can’t see what’s going on while you’re recording.
- One of the issues with the 360 degree camera app, is that the video shows up curved. In my opinion, this curving effect is undesirable, and I think that the technology has a long way to go before becoming viable.
Week 1 – creating a new platform for artwork
- In art galleries and museums, an artist presents their artwork, and viewers enjoy and appreciate the work. Likewise, in an exhibition space, viewers and people have to be present to explore artwork with their senses. However, now we can experience an exhibition in a different way. Now we can share and see museum exhibits in 360 degree vision using VR. It allows someone to make the jump into the space easily. This enables me to create a sharable experience with my artwork, through a new platform. What I want to be able to do with my artwork is permit viewers to be able to come into the space, so I can maximize the experience of their reality. This week, I drew a brief sketch regarding how we can approach a 2D screen showing a 3D space. What I anticipate is that not only can we see the real world, but we can also create a unique place within virtual space. To conclude, virtual reality could enable us to look at art in a completely different way, as conceptualized by the image I have here.